EA and Petroglyph offered up a new update on their forthcoming Command & Conquer Remaster, including a gameplay teaser of the art style!
One of my earliest gaming memories, where I realized that playing games was something I was actually passionate about, is watching my uncle play Command & Conquer. Ever since, I’ve been hooked on the RTS genre and have been eagerly awaiting information on the C&C Remaster(s) since their announcement.
Now, marking right at a year of development, the development team have given fans a taste of what’s coming:
It’s a simple tease, but it confirms they’re retaining the 2D style of the original. At first glance, it definitely FEELS like classic Command & Conquer. Hopefully this is a good indicator it’s going to play that way as well. Their community post, also offers some other updates on the game:
As you may remember from one of the first posts, our plan is to remaster (not remake) the classic games. Creatively, this means our guiding light has always been to remain authentic to the original feel, and we’re constantly on the lookout for ways to achieve that goal. When we recovered the source code to C&C Tiberian Dawn and C&C Red Alert, this gave us a viable avenue to accurately match the core gameplay, feel, and signature look of the legacy titles. We felt the 2D style was the best way to bring all these elements together, and ultimately achieve the authenticity we were looking for.
It’s been wonderful to see the passionate, artistic care taken by Lemon Sky and the team with this creative approach. Lemon Sky has re-concepted, re-modeled, and re-animated every gameplay asset from scratch – examples of which you’ve seen with the Construction Yard and Tesla Tank. Once it reaches the final stage as seen in those previews, we render and export the assets in 2D so they lineup frame for frame with the original visuals. In some cases like the Grenadier, this can mean over 600 frames for a single unit. This creative process has allowed us to modernize the game assets as you originally imagined them, and stay true to the gameplay you’ve known and loved for 25 years.
In addition to the authenticity, we’re excited to reveal an extra benefit of this 2D approach is that Petroglyph has been able to utilize their deep familiarity with the source code to enable the real-time switching of Legacy / Remastered graphics in Campaign missions. This means at any time when playing a Campaign mission, you can tap a single key to smoothly toggle between the original assets at 320 x 200, to the Remastered assets up to 3840 x 2160. Playing with this toggle over the past several months has been a true joy, and we believe will be one of your favorite features in the Remaster. Along with the real-time toggling, you’ll have the ability to zoom the camera to take in all the high definition detail, with an effective zoom distance between the DOS and C&C Gold camera heights.
They’ve also launched a new website for fans to dive into for an even deeper look at the visual differences. Sadly, we still don’t have a release date, but for now, I’ll take this brief update.