Each month the Cinelinx staff will write a handful of articles covering a specified video game-related topic. These articles will be notified by the Gamerlinx banner. Gamerlinx, like our Movielinx counterpart, is an exploration and discussion of our personal connections with the world of gaming. This month our Gamer’s Club is putting the spotlight on Sony’s seminal console, the PlayStation 1, so for Gamerlinx we wanted take a look at the best first-party Sony games to have ever been release (through all generations).
I chose to highlight Resistance as one of the greatest PlayStation exclusives. Back when Resistance: Fall of Man released, there wasn’t a lot on the market in general. PS3 alone had so a big lack of games you basically chose to play Resistance or you didn’t. Yet lots and lots of people chose to play it, and they played it for years.
PS3 was part of a generation that was pumping up specs and bringing new ideas to consoles. So what better way to do that than to make a fun looking game, throw in giant enemies, and above all else, make multiplayer as epic as possible? This is what Insomniac Games set out to do with Resistance. It was a break from their platforming adventures of Ratchet and Clank, so people were excited. During several E3 revealings, they showcased many great concepts and went through a couple names. Eventually Resistance was born and people seemed to love it.
Resistance: Fall of Man had a dark and gritty feel to it. Enemies were larger than you, tons were dark, and the main character didn’t even talk. Battles took place that were breathtaking in scale, and it seemed to push boundaries in tech. Then you would go online where the same concepts lived rather strong. It had great level design, and the ramped up number of players made the battles seem even more epic. At the time of RFoM the player count was at 32, with Resistance 2 player count went up to 64. People loved it.
Then came, in my opinion at least, the demise of creativity in the industry as a whole. Resistance was great, it was unique, but publishers notice what games like Call of Duty are doing and they want to replicate it. Resistance was hit by this bug. Instead of large maps we got smaller mid sized maps that were not as well designed. The player count went down, and the epicness was basically lost. It was like ripping the heart out of the franchise and throwing it in the dirt. Sony overshadowing Insomniac with Killzone and Uncharted didn’t seem to help much either.
This is why I’m listing RFoM as one of the greatest titles because it brings back a time when fun came before “realism.” It was creative and unique, and it saved the PS3 single handily. There wasn’t a single fanboy argument that didn’t use Resistance as ammo to back up the PlayStation.
More importantly it came from a company that stuck by Sony through several generations. Sure they abruptly jumped ship recently, but hey that is why they stayed by themselves. Insomniac brought us Spyro, they brought us Ratchet and Clank (one of the greatest platformers ever), and Resistance showed they can branch out and do more. It brought attention to them as a company by fans that would otherwise look the other direction when Ratchet was announced.
At the beginning of last generation, we still had lingering creativity from previous consoles. RFOM wasn’t a military shooter, it wasn’t a twitch shooter, and it was unique with science fiction. What do you think about Resistance representing much more than itself?