11 bit Studios’ Children of Morta Moves to 2019, But Gains Multiplatform Release

Generally speaking, when a video game delay happens, it works out for the best. We get a more polished game experience and additional stuff we otherwise wouldn’t have. That seems to be the case with 11 bit studios’ Children of Morta. The hack ‘n slash game was set to launch this year, but the developers announced this morning it has been pushed back into 2019. The good news, however, is that will allow for a launch across all platforms (including Nintendo Switch). Here, they explain the delay: 

Children of MOrta

“Having a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019”, says Producer, Marek Ziemak. “There is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamoto’s words about delaying a game to make sure it’s brilliant when it releases and nothing less. Also, and I believe this is important from the gaming community’s perspective, we are now developing Children of Morta for all four major platforms and there will be a simultaneous launch on all of them – Xbox One, PlayStation 4, Nintendo Switch and PC.”

The biggest and most time-consuming change is Children of Morta’s growth. The game is increasing significantly in size, as each of the three biomes the player can visit in the game will now have more levels and they’re larger overall. Another addition we’ve made is mini-bosses awaiting at the end of each level. The storyline praised in the previews is going to be written with a bolder pen, making the game’s world more strongly tied to the plot. All in all, there’s more work ahead for the devs but it’s for the good of the game.