E3 Revealed the Legend of Zelda I’ve Always Wanted

Growing up as a young gamer, in a world where gaming hadn’t quite reached its potential, I began my virtual journey with The Legend of Zelda: A Link to the Past for the SNES.  Despite the fact that the 2D adventure followed the same cookie cutter design as most of the games of that time, (i.e. Princess is kidnapped, Hero goes on journey, fights bosses, gets Princess back)  I was hooked. 

Later, the N64 came out with The Legend of Zelda: Ocarina of Time.  My mind was blown with how detailed and vast the world of Hyrule was.  Furthermore, all of the 2D characters from previous games had become 3 dimensional with defined features.  Just like that, the expectation for the way I played video games was changed forever. 

New Nintendo systems came and went with new Zelda games coming out with even more and more detail.  However, with games like Oblivion, Skyrim, and Fable pushing the boundaries of what was capable within a game, the open world concept was created.

In this year’s Nintendo Press Conference at E3, Eiji Aonuma, from Nintendo, revealed that the next chapter of The Legend of Zelda would finally become the open world we’ve always wanted it to be.  From valleys to mountains, you can travel across the land going through whatever path you wish.  In previous games, the maps were so linear in where you could go and how you could get there.  If I wanted to go visit the Gorons, I had to go from the valley to Kakariko Village, loading, then continue on along the canyon, loading, climb the mountain, loading, and then finally make my way around.  Now, with this new open world policy, the world is truly open to us to go wherever we want without the limitations of having to stop every mile.  Furthermore, physical boundaries are now open to interpretation in how you want to approach them. This would allow for the whole game to become one giant puzzle in how you approach a fort, temple, or area altogether!

Next up is the graphics of The Legend of Zelda.  I challenge you to look at the screenshots that our editor Jordan put up here, and not immediately make it your desktop background.  I happily failed at that challenge.  The detail and vast world of Hyrule feels limitless in the wide shot.  If you look to the right, you can see the Volcano of the Gorons, to the left you can just make out the Lake where most likely the Zoras will reside, and if you look really close, you can see what looks to be the Kingdom far off in the middle.  Also, there are goats!  I don’t think I’ve ever been excited to see goats but that is what this game is doing to me!  Moving on, we get our first up close shot of Link, and from what we can see, it looks like they are going back to the cel-shaded art style, as they did with Wind Waker.  Some may complain about this direction but I rather like the cel-shaded look. 

Lastly, it looks like Nintendo is upgrading the combat in Hyrule. In the trailer, we saw a new speedy enemy approach with a high powered blaster, capable of burning down a forest.  Link is able to jump off Epona and attack the monster by drawing a new magic arrow with a trigger, that looks similar to the enemy attacking, which subsequently destroys it.  This breathes some fresh air to an otherwise stagnant armory from the previous games.

Seeing this trailer made me want to go out and buy a Wii U right now.  Fortunately, The Legend of Zelda won’t be coming out until 2015 so we have time.  However, if this game is as good as it looks, the price for the console and game will be worth it.

Check out Jordan’s screenshot article here!  Plus, check out all of our other reactions coming soon!

What do you think?  Comment Below!