Doom Shows How the Game Industry Is Listening to Fans

I have been looking forward to seeing Doom ever since the initial game was announced years ago. Then during Quake Con our feed was cut off and only some of the Cinelinx team in attendance got to see the demo. After being told it was so awesome I finally get to see it at E3 2015 and my goodness… It was awesome! Yet ever since showcasing the game, the team has gone through several interviews and it’s interesting to see how much the game has changed simply for fans.

The developers have noted that the original game (Doom 4) was canned because it was “too similar to other FPS titles.” They also mention that story won’t slow you down, and the game is fast paced and more arcadish to live up to the original game. Hell it was the goriest game at E3 which made a few people mad, but made the rest of us excited! You can tell by the way the game moves, the way monsters act, and how they reveal each segment that they know what Doom fans love.

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This is Doom, this is what we wanted! The team could have continued Doom 3, they could have made a lame “horror” game, and forced a story into our eyes, but they didn’t. They looked at old games, they asked fans what they liked about them, and they went that route. Then they brought back something that every Doom fan should love… The ability to expand with “mods.”

At first glance SnapMap isn’t a big deal, but to Doom fans it sure seems like a big deal. WAD (Where’s All the Data?) and Doom go hand-in-hand as people have been making countless levels, games, and mods for Doom for almost the entire existence of the original game. This is a huge reason you see so many Doom things come to mainstream all the time, and a big reason Doom has been ported to almost every gadget you can imagine. You could even say that the new gameplay perks of extreme gore was thanks to the overly popular “Brutal Doom” mod. Almost every Doom fans loves that mod because it takes the classic shooter and not only adds “modern mechanics,” but it also intesifies the gore in the game. Basically the somewhat extensive gore the game had simply becomes limbs falling off, finishing moves where you rip a monster apart, and blood splattering everywhere. See the connection? 

So SnapMap is a big nod in that direction. We can now quickly, and easily, make maps, levels, and possibly “full games” with the new feature. Best yet, they took all the mods and created a community around it. We can easily find the best mods, we can work with others, and we can expand our game just like the original. I’m sure people will take these tools and open it up even further too. They didn’t stop with level design and giving us an engine, they gave us the ability to completely change the game and create something new. Just like WAD files.

Doom Reboot

Is this the first game to offer such a feature? No. Valve has been doing similar things with their Source engine, which has helped bring many games to the Steam market. Some of those games have even gone on to be massive sellers. (And who can forget Garry’s Mod?) Heck Doom (and Fallout) are not the first games to allow mods on consoles either, as Unreal Tournament 3 did so too. “Being first” isn’t why this is so great though, it’s the fact that we went from Doom 3 to a community driving Doom reboot, instead of what could have been a totally lame Doom 4.

The fun doesn’t stop there either. The highly anticipated Fallout 4 has allowed mods to transfer to consoles and with that game being so massive we can assume others will fall in line. A great perk of PC is finally bridging its way to consoles.

Why stop at mods? Other companies showcased they listen by simple announcements of games or wanted features. Final Fantasy 7? Who here went “About friggin time!” when Square Enix (During Sony’s conference) announced that? (We of course got so excited we threw money on the stage. Joking, kind of.) Square didn’t stop there either and showcased a Tangled/Kingdom Hearts 3, and one fan in attendance had the perfect reaction by shouting in excitement. Almost all of Sony’s press conference was similar reactions and was driven by things fans have been asking for, especially since they show up with The Last Guardian. Ubisoft wasn’t absent from the fun either and highlighted the return of Terrorist Hunt in Rainbow Six, a fan favorite game mode.

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Normally when big names return to stages they come with things that fans didn’t really “expect.” Instead they get an old franchise in a new style and it doesn’t go over too well. Yet we saw publishers bringing these franchises and staying true to what people wanted. Look at EA for example. Need For Speed is blending things people wanted from Underground with other aspects of the franchise and that’s just pure gold. Star Wars Battlefront may be missing air combat, but you have to admit the rest of the game looks glorious and just like the classic title. (Of course there is that “entitled” phrase people throw around because some people will just never be happy too.)

Now it was E3 and they may have just been putting on a show for us, but it was neat to see. There were big apparent things that fans wanted, but there were also little things within each game that fans wanted. It doesn’t seem like that big of a deal, but they were listening and they gave fans what they wanted. Overall we hope it makes the games even better!