Taking a Look at Deus Ex: Mankind Divided (E3 2015)

E3 has been all sorts of crazy, but one of the primary games I had to get some time with, was the next Deus Ex game.  As a fan of the series, I was very anxious to see what Square Enix has in store for the next entry into the franchise, which they revealed just a few weeks ago with a gorgeous trailer.  While on the show floor, Square invited us to come check out the demo of the game to see how Mankind Divided is coming along.  

Following on from the events of Human Revolution, all augmented beings are forced to live in ghettos. They are considered second class citizens, and Adam Jensen is working for a counter terrorism group, Interpol. Square was quick to point out that the gameplay was just an Alpha build of the game, it already looks realistic and has a nice feeling to it. Yeah, there were a few glitches here and there but, if it looks this good no, I can only imagine how incredible it’s going to look when it releases.  

Much like with Human Revolution, every action you make in the game has potential consequences.  Hopefully the end story pans out a little better than it did in the previous game, but for now, we’ll just have to wait and see for that.  Okay, let’s get to some of the highlights that I noticed in my up close look at the game.  I think bullet points would be easiest at this point since it’s kinda crazy in here: 

* The cinematics are beautiful, as we’ve come to expect from Square Enix and Deus Ex in general. 

* The motions within the game are still a little static and remind me very much of Human Revolution.

* The gameplay is much improved. The health, battery, and ammo are ergonomically placed for better function.

* The game has improved upon the stealth aspect of gameplay, making it easier for gamers to sneak around and go through levels exactly how they want. The basics of it still boil down to avoiding enemies, but you have way more tools at your disposal to do so.  

* You can now change the type of ammo to use on your gun.  In general, the game seems to take a bigger approach to customization. 

Deus Ex Mankind Divided 2

* They have also added new augmentations, like the tesla, which takes down multiple enemies using electricity.  More non-lethal options to dispatch enemies with. 

* Remote path is an augmentation that allows players to remotely hack machjnes.

* The nano blade is a fast shooting blade from your arm, lethally killing enemies.

* Also, the nano blade can explode.

* Hacking has also been upgraded from the previous game to make it a more streamlined process.

* Detective mode looks much better from Deus Ex: Human Revolution. Seems to have taken away the redundancies.

* Takedowns are back with a smoother gameplay experience. New and improved.

* Titan shield is a new augmentation that temporarily makes Jensen invulnerable to bullets.

* The map is more streamlined from the classic radar. It is now a square that allows players to see more enemies in the area.

Deus Ex mankind Divided

* The splash effect is more in depth. When you blow up a mech, pieces fly everywhere. Plus bullets actually make bullet holes.

* The cinematography in the game is prettier than before. Even though the facial constructions could be much better. More realism is needed.

* Jensen is still a preachy know-it-all.  That hasn’t changed!

* Though still a badass.

* Deus Ex: Mankind Divided looks like it has a very neat storyline and idea behind it. Someone is using other people’s augments against them.  Very different set up and potentially higher stakes than in Human Revolution. 

* You have many different choices in the game. Even to avoid battles entirely.

* The weapons layout is improved. Still needs a little more depth, but hey, this IS in Alpha. 

* The background scenery is, once again, awesome.  Very beautiful and very in depth.

Square Enix says Deus Ex: Mankind Divided is set to hit consoles in early 2016, and from what I’ve seen, it could very well blow us all away.  At the very least, it looks like a sequel that Deus Ex fans have been hoping for.