Fallout 76 Roadmap Revealed: Seasons, Rewards, Perks & More

Bethesda revealed the 2020 roadmap for Fallout 76 today, showcasing plans to revamp the game through rewards, perks, seasons and more.

The roadmap reveal comes exactly one month after the launch of the free Wastelanders DLC, which added new questlines, NPCs and more to the massively multiplayer online game set out in our favorite post-nuclear wasteland.

Bethesda has announced 76 Seasons, introducing account-wide progression and overhauling the current Challenge system. The goal, Bethesda said, is to help players rake in lots of new rewards along the way.

“Seasons will be available to all players and offer a unified progression path to unlock dozens of new and unique rewards from Power Armor paints and C.A.M.P. items to Atoms, Legendary Scrip, Perk Packs, and so much more,” developers said in a press release.

In place of the legacy challenge system that rewarded players for completing daily and weekly challenges, players will instead earn a new currency called S.C.O.R.E points that will advance players in seasonal progression (AKA unlocking some sick rewards).

“Our original Challenge system was not quite as engaging as we had hoped. Some Challenges were complicated, and almost all of them awarded Atoms. We wanted to revisit our Challenges and rewards to create a new system that is more fun, flexible, and offers more to look forward to every time you log in. After multiple iterations, we feel the system we’ve designed accomplishes all of those goals. It allows us to offer lots of rewards for players to unlock as they make progress. It also provides a clear and achievable path to collecting everything, and fun new themes every few months, all while retaining the flexibility for players to earn and spend Atoms as they choose in the Atomic Shop,” developers said, noting some more details on how seasons will work:

The seasons will run for 10 weeks with a two-week break before starting on the next season.

Players will see a new option on the Main Menu that will take them to a uniquely Fallout-themed seasonal progression screen. During Season 1, this will be a Captain Cosmos-themed boardgame.

All players begin at the first space on the board — Rank 1 out of 100. Advancing along the board involves acquiring a new type of currency, S.C.O.R.E., obtainable through the revamped Challenge system and other in-game activities.

When players reason Rank 100, they will unlock an “end of season” bundle. Season 1’s end of season bundle includes several unique Captain Cosmos themed items, like the Jangles the Moon Monkey Stein, a Planetarium Desk Lamp that features special lighting and visual effects, and even a framed version of the Season 1 boardgame itself. Build or display these rewards in your C.A.M.P. to show off your completionist skills to your visitors.

Challenges will be less complicated and easier to complete, typically involving activities players would complete by playing Fallout 76 as they normally would.

Rewards are handed out at every rank, with bigger rewards the more you advance and at specific milestones, such as rank 25, 50, 76, etc.

Players will have the option to spend 150 Atoms to skip ranks after the first two weeks of a Season. After two weeks, players can move ahead in ranks by spending Atoms as a means for those late to a Season a chance to catch up.

The inaugural Season 1 will kick off with Patch 20 this summer, developers said.