FFVII Remake Dev Team Discuss the Creative Process Behind Remaking FFVII in New Series

In just a few short weeks, Final Fantasy VII Remake will finally release on PlayStation 4. Until then, the development team behind the remake has released the first episode of a new series, called Inside Final Fantasy VII Remake.

The first episode, titled Introduction, interviews several renowned developers close to the project. Together, the team reveals why Final Fantasy VII was remade, why they chose the real-time battle system, music choices, and the design of Midgar. Take a look.

The interviews offer loads of fascinating tidbits of information. For me, though, the biggest takeaway from these interviews is when Director Tetsuya Nomura discussed Midgar. Nomura spoke about how we would finally explore parts of the plate, something that wasn’t in the original game. However, he also said there were limitations for where you could actually go. This is an interesting realization because there had been no talk about any limitation in Midgar until now. No doubt Midgar will still be huge, but it’ll fascinating to see where can and can’t go.

Final Fantasy VII Remake releases April 10, 2020 on PlayStation 4.

The developers interviewed in this video were Yoshinori Kitase (Producer), Tetsuya Nomura (Director & Concept Design), Kazushige Nojima (Story & Scenario), Naoki Hamaguchi (Co-Director – Game Design / Programming), Motomu Toriyama (Co-Director – Scenario Design), Teruki Endo (Battle Director), Keiji Kawamura (Music Supervisor), Mitsuto Suzuki (Composer), Masashi Hamauzu (Composer), and Takako Miyake (Environment Director)