Japanese Action-RPG Sadame Coming to the 3DS Later This Month

One of my primary gaming devices anymore is my 3DS and I’m always on the look out for “bigger” games to play on it.  As such, I’m more than a little intrigued by Sadame, even though we’ve heard very little about it until now.  Check out the trailer and info:

Rising Star Japan, a worldwide publisher and distributor of video game content, today announced that it will bring the exciting action-RPG Sadame to the U.S. February 25, exclusively on Nintendo eShop for Nintendo 3DS family systems.

“Sadame” translates simply as “fate”, and four warriors are destined to battle with a whirl of swords, spells, and mysterious arcane abilities in this fast-paced hack-‘n-slash adventure. Cut a swath through waves of demons as you battle against the vivid backdrop of a reimagined Warring States (Sengoku) period of Japan. Players guide their chosen hero through dozens of stages, face an onslaught of over twenty enormous bosses, collect loot, enhance their equipment, and level up with new abilities to punish and slay the evil Nobunaga’s hordes.

Choose from the sword-wielding Samurai; the ranged and stealthy Ninja; the spell-slinging Monk; or the enchanting witchery of the Rogue. Each of the four playable heroes has a distinct story and gameplay style with their own abilities and skills to explore and enhance. However, as loot is shared between multiple save files and previously created heroes can be set to assist new ones in battle – not to mention the branching paths offered by the story – Sadame offers a huge amount of replay value.

Game Features: 

Four distinct types of hero – Samurai, Ninja, Monk or Rogue – allow players to experiment with a variety of gameplay styles.

Action mixes with deep RPG elements: new abilities, levelling up, equipment upgrades via enemy loot drops, and a massive skill tree to unlock.

Dozens of levels and over twenty bosses to test your heroes’ capabilities.

Customize your experience via weapons, upgrades and levelling, with certain events and encounters available only to certain heroes. 

New difficulty levels unlock with successive playthroughs, while weapons and armor can be shared across multiple character files.

Collect heroes via StreetPass and then utilize them as a support NPC. Locally saved heroes can also be selected to support!

I’m digging the look of the game, and it’s setup reminds me a great deal of the old Dragon Ball Z: Legacy of Goku titles (also an action-RPG) and that’s about all I need.  If the story can be as engaging as they’re making it out to be, this could be fun.  What do you guys think about it?