If you were poking around online yesterday, you may have noticed Target had prematurely revealed the existence of Shadow of War, box art and all. While the link to the game was quickly taken down, the cat was effectively out of the bag. While we were busy getting ready for the Oscars, and thus didn’t report on it, this morning brings about a more official announcement.
Below you’ll find the announcement trailer for Middle-earth: Shadow of War, which is all cinematic, but WB has promised a look at gameply is coming on March 8th. This makes me wonder if the reveal wasn’t rushed forward due to the Target leak. Either way, today brings about quite a bit of information, including that the game will launch on August 22, 2017 on PlayStation 4, PS4 Pro, Xbox One, Project Scorpio, and even available as part of Xbox Play Anywhere.
As it was in Shadow of Mordor, Shadow of War looks suitably dark and dire. It paints an even more grim picture of the fantastical Middle-earth than what we see in Lord of the Rings, all while crafting a new story around it.
Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War continues the original narrative of Middle-earth: Shadow of Mordor. Players will be engrossed in a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, even more personalities and a new cast of characters with untold stories.
In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world action-adventure game is brought to life through the expansion of the award-winning Nemesis System. The robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by player actions and decisions, creating a personal world unique to every gameplay experience.
The iconic Nemisis System, one of the original game’s best mechanics is making a return, but getting expanded into more areas of the game. In all, going bigger seems to be the goal for Shadow of War and hopes to expand on the ideas presented in the first game in just about every way.
The innovative Nemesis System created unique personal stories through procedurally-generated enemies who remember every encounter and are differentiated by their personality, strengths and weaknesses. Middle-earth: Shadow of War expands this innovation with the introduction of Followers who bring about entirely new stories of loyalty, betrayal and revenge. The Nemesis System is also expanded to create a unique personal world through Nemesis Fortresses, which allows players to utilize different strategies to conquer dynamic strongholds and create personalized worlds with their unique Orc army.
What do you think of the new Lord of the Rings themed game? Are you ready to dive back into the perils of Middle-earth?