Gamers got a look at the Oculus Quest 2 headset and learned that the next-generation of all-in-one VR is set to launch on October 13 during today’s Facebook Connect event.
The headset will be available in two different models, the 64gb model for $299 and 256gb model for $399, and pre-orders opened today.
“It comes with a Qualcomm Snapdragon XR2 Platform processor and 6GB of memory to power even more immersive experiences, with newly redesigned controllers for better ergonomics and longer battery life,” developers said in a blog post. “Quest 2 is compatible with the Quest library of content and can play Rift Platform games with Oculus Link for an up-leveled PC VR experience. It will also support a selection of optional accessories, including customizable head straps and facial interfaces, that help you find the best fit for you.”
Using Oculus Link, players are able to use a compatible gaming computer to play Rift Platform titles on the Oculus Quest headset. Developers said Oculus Link will exit beta this fall and will eventually support 90fps for improved gameplay.
Oculus Move was also revealed today and developers revealed that it will be rolled out to select users on the Quest Platform later this year.
“We’ve seen our community increasingly using VR to stay active while at home, so today we introduced Oculus Move, a system-level fitness tracker that helps you keep tabs on how many calories you burn and how long you’ve been physically active during a VR play session,” developers said. “It lets you select VR fitness goals and track them across any app, with real-time stats and in-game overlays.”
Facebook integration and socialization
According to the livestream, Oculus Quest 2 owners will need to log in to their systems using a Facebook account as they move forward.
Oculus announced that Facebook Messenger is being integrated into the Oculus Quest 2 in the coming months.
“You’ll be able to invite friends to join you in VR with Messenger, and they can quickly jump in the same game with you. You’ll also be able to chat with friends anywhere they have Messenger, without taking off your headset,” developers said.
Additionally, Oculus Avatars were introduced, building on the visual style seen in Horizons and the Beta Early Access of Venues.
“We’ll also be rolling out a new Avatar SDK so developers can use the new system, which will eventually replace today’s Oculus Avatars. Over time, we’ll work to let you use your Avatar across the Facebook family of apps,” Oculus wrote.
Oculus also introduced Challenges, allowing players to create mini-tournaments between friends or the VR community at large.
“Developers can create their own featured challenges, starting with Beat Saber, Pistol Whip, and Synth Riders. They’ll have new challenges available weekly, so you can compete to be the best of the best,” developers said. “Challenges begin rolling out on Quest today, and they’ll be available on Quest 2 when it ships in October.”
Work, productivity and business
Developers also introduced Infinite Office on the Quest system, featuring a collection of new capabilities designed to create a virtual office space aimed at feeling more productive and flexible.
“Features include a vast working space with multiple customizable screens—no extra monitors required—while Oculus Browser gives you a desktop-class web experience. It will integrate with your real environment and be portable and persistent, so you can easily pick things up right where you left off,” developers wrote. “To enhance focus and flexibility, you can even toggle between a fully immersive experience and a mix of virtual displays with Passthrough for a greater awareness of your surroundings. And we announced a partnership with Logitech to bring a physical keyboard into VR.”
Oculus will begin rolling out Infinite Office features as an experimental release this winter.
“We also shared our intention to open these key technologies, including Passthrough, to developers to invite them to explore how and where to enable mixed reality in their apps. We’ve already started early experiments with third parties including Spatial, which shows how Passthrough could enhance a virtual co-located meeting. There’s more in store, and we’re excited to share what’s next,” developers said.”
Oculus announced an enterprise edition of the Quest 2 and will be rolling out resources aimed at assisting businesses in a variety of ways.
Augmented Reality meets Ray-Ban
Oculus shared exciting news about the brand’s augmented reality glasses.
“We also shared some exciting news on the road to AR glasses, from momentum for our Spark AR creator platform to a new multi-year partnership with EssilorLuxottica. Next year we’ll deliver the first product, a pair of Ray-Ban branded smart glasses,” Oculus wrote. “We also introduced our vision to build an AR glasses interface that will fundamentally change the way we interact with and experience the digital world—an interface that, for the first time, puts us at the center of our technology, rather than requiring us to adapt to it. As part of that, we unveiled Project Aria—a research device that will help us understand how to build the software and hardware necessary to truly deliver on the promise of ubiquitous AR.”