Redfall Falls Too Far From the Bethesda Tree | Video Review

After a lot of hype and excitement, Redfall is here and…it’s not great. We’re not entirely sure what went wrong, but let’s talk about it all the same.

Redfall has been pushed for some time as a new take on a much-loved style of game, an online co-op shooter. This game has been on my radar for some time but after 20+ hours of pushing, loving, and hating this game…RedFall has fallen far from Bethesda’s tree. Let’s dive fin and have a serious talk about why you need to wait to play this title.

Redfall is an open-world, co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter.

The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry.

REVIEW OVERVIEW
RedFall
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Caleb Gayle
Owner @2ndOpinionPro | Content Creator at @Cinelinx | Married @Dara_Potato | @Poplco Ambassador | Partnered @DubbyEnergy | #GameIndustry Vet 16+
did-redfall-fall-too-far-from-the-bethesda-tree-s0leb-reviews-redfallAfter having RedFall on my radar for sometime, Bethesda and Arkane Austin have let me down. RedFall has a lot of potential to be a great online co-op shooter, but due to poor AI, lacking game options, and a host of other issues it falls far off course. We can only hope that eventually RedFall will turn around and become the game we wanted at launch.