To The Rescue! Dog Shelter Simulator is One Big Cuddle Puddle

A dog shelter simulator was successfully funded on Kickstarter last year and the adorable game titled To The Rescue! will be launching on PC and Mac later this year.

I stumbled across To The Rescue! on Kickstarter in August last year and could not stop myself from pledging enough to add a dog name to the game. (That name would be Ganon, just for your knowledge.)

“It’s not all cuddles and snoot boops though, running a shelter can be a lot of work,” the Little Rock Games team wrote. “You have to manage all of the dogs’ needs in order to maximize their chances of finding the right forever homes. Some dogs are more desirable than others, but maybe if you can afford to wait long enough, just maybe, every dog will have their day. ”

via Little Rock Games

The game is a business simulator. In To The Rescue!, each day brings a new challenge but you will be responsible for growing and upgrading your shelter facilities, balance the budget in addition to helping all of your dogs find their forever homes.

Every dog in To The Rescue! is unique. They are each generated with its own traits and preferences, much like their potential owners.

Upgrade your facilities so that you can house as many dogs as possible and prepare yourself for the odd break-out of a contagious illness or disease among the dogs.

To The Rescue! is an event-driven simulator and you will go from running the rescue out of your garage into a giant, efficient facility.

“There will always be events that keep you on your toes, and story threads that develop between them,” the development team wrote.

You will have to work to match your dogs up with visitors looking to adopt as well as searching for compatible fosters in the face of a facility that is at capacity.

In game, you will also work to impact the community in which you are running your rescue. You will work to establish the shelter as part of the community (and maintain a positive impression) through hosting events, promotions and educational outreach.

In the FAQ, the development team fielded a question about the shelter housing cats. The answer was that the plan is to only include dogs at the time To The Rescue! launches, but the team wrote that depending on sales, there is a chance that cats may come as DLC.

The team also addresses the use of euthanasia from the game:

“From the very beginning of the project, we wanted to include euthanasia in the game. We know that the idea of it being an option may be shocking to some people, but the truth of the matter is that there are are way more dogs and cats in need than shelters can handle. It can be hard for “no-kill” shelters to take in every animal that might need help. Those that may be hard to adopt, rehabilitate, or find room for may eventually end up at other shelters that have no choice. A tragic side effect of this is that shelters that need help the most may end up with a bad reputation. No one ever wants to have to euthanize. But since we want to raise awareness, we don’t want to pretend that it’s not potentially part of the job. It’s not glorified or presented as an easy way out, but it’s an important (though avoidable) part of the experience. 

That being said, we are going to include the ability to opt out of engaging with the euthanasia mechanic for players who would rather enjoy the game without these elements.”

A price for the game has not been set. Little Rock Games said on the campaign that 20% of the post-Kickstarter sales of To The Rescue! will be donated to a large, diverse pool of animal shelters across the United States.

“From the inception of this project, we’ve wanted to create a fun, engaging simulator that actually helps animal shelters,” they said.

According to the Kickstarter campaign, the game is not finished but many of the key features have already been implemented,” the development team at Little Rock Games wrote.

“The purpose of this campaign is to give us a boost to cross the finish line. The primary risk is that the project may take longer than expected if we exceed our goal. Meeting our minimum goal will ensure that the game comes out as soon as possible in a complete state, but by exceeding our goal we will have the ability to take more time to implement more features and make a bigger, better game. However, we understand that delays and complications are always possible while we finish development. As a team, we are dedicated to do whatever it takes to finish To The Rescue! because it means so much to us.”

The estimated delivery for the game according to the crowdfunding service is Aug. 2020. You can wishlist the To The Rescue! on Steam here.