Ever since Xbox revealed the Xbox Series X at The Game Awards, a few months ago, there has been a lot of speculation on what the specs of the next-gen system would be. Conversely, there has also been speculation on what the PlayStation 5 specs are. With Sony keeping things close to the vest for reasons, the Microsoft-owned brand decided to double-down on the revealing head start by announcing the actual specs for the Xbox Series X.
Today, Head of Xbox Phil Spencer took to Xbox Wire to deliver some transparency and announce everything you can expect from the Xbox Series X on the tech side. To read the full description for each detail, click here to read the full Xbox Wire article.
The desired effect behind today’s reveal was to generate excitement and explain just how powerful the Xbox Series X will be. I believe they did both in spades. Here’s our take on the tech announced, without the jargon.
- The 12 TERAFLOPS is extremely impressive as it will allow for each game made for the Xbox Series X to have incredibly detailed, sophisticated world.
- Variable Rate Shading is a nice addition, as it stabilizes frame rates with higher resolutions and higher resolution, without any pesky image degradation.
- The DirectX Raytracing will be very important for creating realistic worlds with accurate lighting, reflections, and acoustics, while you play the game. That level of depth has traditionally been limited to cinematics. So, it’ll be mind-blowing if it’s also in real-time gameplay.
- Quick Resume is one of the coolest additions to Xbox Series X. Current consoles will let you suspend one game to do other things and return later. Quick Resume on Xbox Series X will let you suspended multiple games and continue where you left off. There’s no word on how many games, but it’s an intriguing feature and will let players get back into the game faster.
- Last on the spark notes image (above) is Smart Delivery. We reported last month that Xbox Series X games would be compatible for the Xbox One generation of consoles. Smart Delivery is just a fancier way of saying that. Buy one game and play it on either Xbox One or Xbox Series X.
The rest of the announcements detailed SSD Storage to create faster load times, Dynamic Latency Input to quicken response times of Xbox Series X controllers, HDMI 2.1 to ensure minimal lag, and the capability of supporting 120 fps.
Say what you will about the lack of exclusive Xbox titles, but you can’t deny that Microsoft has one of the most powerful consoles ever conceived in their hands. It’ll be interesting to see how Sony eventually responds.
The Xbox Series X will release in Holiday 2020. Halo Infinite is projected to be available at launch and will be available on Xbox’s highly-successful game subscription service Xbox Game Pass at release.
Stay tuned for more news on the Xbox Series X and the PlayStation 5 as they release.