Halo: The Fall of Reach
The third installment in the Halo mini movies has come out with Halo: The Fall of Reach. Is it worth the watch or does it fall short? We have our full review right here.
Halo: The Fall of Reach, based off the novel by Eric Nylund, tells the much anticipated origin story of Master Chief and his rise to becoming a SPARTAN. The movie starts out by showing a young Dr. Catherine Halsey pursuing children she believes to have the ability to become SPARTANs. After a time, she encounters a boy named John. He is incredibly gifted in combat and shows a tremendous amount of potential. Afterward, Dr. Halsey kidnaps this boy and enters him into the SPARTAN Program. The movie goes through their training process and the missions they accomplish before stumbling upon their greatest enemy, The Covenant.
The story of Fall of Reach is an interesting one merely because it finally gives audiences the origin story for one of video games' most iconic character, Master Chief. However, while many would hope for something on the side of incredible, Fall of Reach falls well short of that mark. The story is cliche and lacks any element of energy. Furthermore, it takes the character of Master Chief and turns him into a self-righteous know-it-all. Sure, he makes some mistakes but they're the heroic kind. He doesn't do anything to jeopardize his team or learn from his mistakes. Instead, he is infallible from birth and everyone accepts that. It actually made me begin disliking the Master Chief character. Outside of him, there's no one else even worth mentioning. All the other characters were bland and forgetful. They really wanted to make it just about Master Chief.
The only other note worth mentioning for Halo: The Fall of Reach is the animation they used. The Fall of Reach shockingly takes three giant steps back in the quality of animation. It is reminiscint of Halo: Combat Evolved's graphics and that's not a compliment. The dated animation is stiff and is hard to watch. Words don't always match the mouth movements, the action scenes look static, and there are barely any facial changes. Not only that, but in true old school video game graphics, there is even a missing arm, at one point. When the Covenant is attacking, pay attention to the Commander's arm. At one point it's there and the next it's gone. Needless to say, I maybe spent too much time looking back at that. With a story as huge as this, you'd think Microsoft and 343 would use better animation in order to catalogue the life of Master Chief.
Halo: The Fall of Reach misses the mark in nearly every way. It tries way too hard to make audiences like Master Chief and feel like he's a badass. Instead, he comes off as an infallible know-it-all and that's not something people relate to. Furthermore, most origin stories have a supporting cast that help to challenge and elevate the main character. The supporting characters in Fall of Reach might as well have been robots, programmed to follow Master Chief because that's about all they did. MC beats up a team of US soldiers. The response: That's just our Master Chief, promote him! It made for a really exhausting movie to watch.