Warhammer 40,000 is back in a big way and it wants to return to the iconic series’ roots. KING Art and Deep Silver gave us a world premiere of Warhammer 40,000: Dawn of War IV at Gamescom Opening Night.
The big reveal included a new trailer through the eyes of Cyrus, a captain in the Blood Ravens 10th Company. The game will take place on the planet Kronus about 200 years after the events of Dawn of War: Dark Crusade.
Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanicus in their Dawn of War debut! Fight through 70+ epic campaign missions solo or with a friend as you experience a story crafted by legendary Black Library author John French. Immerse yourself in endlessly replayable modes including Last Stand and Skirmish, or take the fight to the world with intense multiplayer combat.
Battle for planet Kronus as Warhammer 40,000’s ultimate RTS returns, featuring the largest campaign ever with four distinct factions battling it out in epic, brutal large-scale conflicts. At last, back to war!
Developers shared some key features, which includes:
- Four fully playable and distinct factions: Space Marines, Orks, Necrons, and the Adeptus Mechanicus. Each of the four factions in Dawn of War IV have a separate campaign which tells a different side of the overall story, featuring a total of 70+ missions.
- Extensive solo campaigns and other game modes: Skirmish, co-op, and competitive multiplayer, along with the return of the fan-favorite Last Stand. In each of the game’s modes, players build bases, assume control of faction Commanders, gather resources, and command units to ultimately overwhelm the enemy’s forces.
- Legendary Warhammer storytelling at its finest: Co-written by legendary Black Library author John French, each faction has its own cinematic CGI intro, which leads into a non-linear campaign, providing a wealth of replayability for players who want to explore every inch of this epic saga.
- Biggest Dawn of War at launch: Four distinct factions, 10+ playable Commanders, 110+ units / buildings, many of which are customizable, an in-game editor for player-created content, and a Painter tool for unit customization.
- Modern innovation mixed with classic RTS mechanics: With the revolutionary Combat Director, gameplay will have a next-level display of visceral melee combat.

