During Sony’s State of Play we got the first reveal trailer for Silent Hill Townfall.Â
Konami is hosting a Silent Hill Transmission update right after the State of Play, but we got the first official reveal trailer first. Check it out:
The newest psychological horror game to join the SILENT HILL series, SILENT HILL: Townfall. Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
We can expect more in-depth details following the Konami event shortly after State of Play today.
More about the game:
Konami Digital Entertainment, Inc. (KONAMI) today unveiled a full trailer for SILENT HILL: Townfall during Sony Interactive’s latest State of Play. The new footage offers fans their first detailed look at this year’s entry in the iconic psychological-horror series. Developed by Screen Burn and co-published by Annapurna Interactive and KONAMI, SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland. With the trailer’s debut, fans can now also wishlist SILENT HILL: Townfall.
After its mysterious debut and teaser back in 2022, SILENT HILL: Townfall storms back into the spotlight with chilling new revelations. The next chapter in the SILENT HILL series aims to evolve the psychological horror from previous entries whilst also keeping themes synonymous with the franchise such as mystery, tragedy and loss.
Players take on the role of Simon Ordell who is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. All he has on him besides his clothes are an IV bag and a medical wristband with his name on it. He heads to the town with no leads but the voices from the CRTV he picked up along the way. Venturing deeper and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.

