Why is it that female characters in films have reached a point where they are no longer considered strong or cool unless they employ violence? Is Hollywood teaching the wrong kind of Girl Power? We take a look at this growing trend in films and the impact it may be having.
Virtual Reality is something which has fascinated gamers for decades. The promise of recreating or reinterpreting ones real-life surroundings in a computer-simulated environment is enough to excite even the firmest of skeptics. As a concept, it’s always been there, sitting on the cusp of the mainstream in what feels like perpetual development but for one reason or another hasn’t quite broken the threshold.
Hello and welcome to The Weekly Rhetoric, the one place on the internet where you'll find someone incoherently arguing a point with enough intensity to kill a baby lion cub! Every week I'll take a subject, do the least amount of research I can, throw a couple paragraphs together in between episodes of Charles in Charge, and pass it off as real journalism! For our sophomore showing, we'll pontificate the exact nature of re-releases. Are they financially viable? When did they become common, and what caused their downfall? And, most important of all, could 3D become a selling point to get audiences back for another go around?
They say love is a battlefield...and by “they” I really mean Pat Benitar. However, it’s a saying that holds true and it’s not any different for movie lovers. Sometimes that love can blind us to what’s really there, and make us be more apologetic than we should be. Sometimes this can lead to bad and painful decisions when it comes to the movies we watch, or it can cause us to miss something great. So that’s what I’m talking about in this month’s Editor’s Corner.