Bungie On Destiny 2: ‘Every End Is A New Beginning’

After more than a decade of Destiny 2, Bungie is moving on. The studio confirmed on May 21 that it is time to “begin work incubating our next games.”

The studio dropped a blogpost titled Destiny 2: Every end is a new beginning, where they revealed the final live-service content update for Destiny 2 will release on June 9. Destiny 2 released on September 6, 2017 on consoles and then on October 24 the same year for PC players.

“Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to,” the blog post says.

Each year since launch, Moments of Triumph celebrated highlights from Destiny 2’s most recent chapter. This time, the Monument of Triumph update will broaden that celebration, bringing together experiences from across Destiny 2.

 

Legendary Marks return from ages of triumph past! Earned by completing a game-wide array of Triumphs, they will grant access to a vast selection of free armor ornaments, accessories, weapon engrams, and more. An additional Title and armor ornament set awaits those who range widely in their deeds, immortalizing your legacy in Destiny 2.

Developers will also release “a collection of love letters to players across all activity types within Destiny 2,” noting that many of them “were intended for future releases, we wanted to make sure you had them in this update.”

Bungie gave a preview of what to expect from the final update, and will drop more thorough patch notes and blog posts as June 9 inches closer.

“Each week through launch, we’ll be diving a bit deeper into each subject through a mix of Developer Insight articles and This Week in Destiny updates. We’re spreading things out just a bit to avoid massive walls of text and information overload – while giving our teams some time for last-minute tuning and testing passes,” the blogpost says.

You can find the confirmed details verbatim from the blogpost below:

  • Monument of Triumph will deliver small character beats to leave the story and characters in interesting places, touching on themes across Destiny.
  • We encourage reading and exploring to find all the easter eggs, callbacks, reveals, and love for the lore hounds.
  • We have embraced the player feedback about the Director and Portal, and a newly refreshed Director returns to its rightful place as the center of activities in D2.
  • All portal activities are still available via lists in the nodes at the bottom of the Director.
  • A new Pantheon is coming as a permanent addition with a fresh slate of bosses to challenge and overcome.
    • June 9: The first slate of bosses becomes available, with two activities each featuring a unique roster of bosses.
    • June 13: What we’re calling the gauntlet, the full line-up of boss encounters in a single activity.
    • June 16: Encounter rotations begin; players can attempt featured single boss encounters for rewards.
  • All raid and dungeon weapons and armor have been revisited to bring them to modern standards, with full Tier parity, set bonuses, new perks, and more.
    • Crafted weapons will have an upgrade path for Tiers 1-5, with more information coming in a future article.
  • Weekly Featured Raids and Dungeons return, giving players additional opportunities for high-tiered rewards each week.
  • We have all the details and specifics planned for an upcoming TWID.
  • Destination weapons and armor have also been revisited to bring them to modern standards, with full Tier parity, set bonuses, new perks, and more.
  • Some destinations will have Distortions, a new addition to bring more variety and a touch more challenge to your time planetside.
    • Distortions also bring unique rewards to earn for participating, beyond your slate of destination drops.
  • New Aspects
    • Solar Hunter: Crackshot
    • Void Warlock: Soul Siphon
    • Solar Titan: Shieldburst
  • New Hunter Melee
    • Void Hunter: Phantom Surge
  • New Grenades
    • All Classes: Strand Slicewire Grenade
    • All Classes Stasis Shatter Grenade
  • Class Specific Abilities
    • Warlock, Titan, and Hunter are all getting some new love. Mindspun will interact with Threadling Grenade, Ward of Dawn is getting a complete rework, Trapper’s Ambush has new capabilities, and more.
  • All Exotic armors earned since The Edge of Fate launched will be automatically upgraded to have Tier 5 stats.
  • We’ve made some changes to a handful of Exotic armors.
    • As an example, what if Warlocks could throw two Nova Bombs in quick succession to create an even larger explosion?
    • More on this in a future TWID!
  • Various Exotic weapons will receive a tuning pass, and many will be receiving Catalysts.
  • All Portal activities are still available to players via the portal nodes at the bottom of the Director.
  • We’ve taken a deep pass on the Portal’s difficulty system to ensure players can approach the ops categories and have fun with Destiny 2 while still being rewarded.
    • We want to remove choice paralysis; players should be able to sign in and find the fun quickly rather than being mired in stacking as many difficulty modifiers as possible to earn desirable rewards.
  • We are expanding our weapon offerings within portal activities; each experience (Solo ops, Fireteam Ops, Arena Ops, Pinnacle Ops, Crucible Ops, Gambit Ops) will offer a different pool to earn.
    • We’re also updating armors across the Portal, with new art and new set bonuses (and some reprisals, too), while adding an exclusive armor to Competitive Crucible.
  • Onslaught and Crawls (Contest of Elders, and The Coil) have received balance passes on difficulty and length.
    • All three activities will once again feature escalating difficulty over time, rather than starting at the highest difficulty from the start.
    • Onslaught has been rebalanced to remove revive tokens and get you more scrap more often to bring back the feeling of building up defenses over time.
      • “Shaxxmaxxing” has returned.
      • A few weapons will also be making a return, only available through Onslaught…
    • Contest of Elders has been reduced from four laps down to three to help the activity flow better.
  • We have three new game modes coming to the Crucible: one entering our playlist rotation and two more available via private matches.
    • Playlist – Arena: Gunplay-centric with some old school Bungie PvP vibes.
    • Private Matches – Glass Cannon: A throwback to Destiny 1 balancing.
    • Private Matches – Software: Third-Person Abilities Only – Think Mayhem, but a little more wild.
  • Iron Banner will run every four weeks, and Trials will appear on non-Iron Banner weekends. Both game modes feature tiered loot and new armor sets to earn.
  • Heavy Metal returns with a third vehicle type, The Cabal Walker, a brand-new map, mixed vehicle combat and vehicle selection.
  • A full suite of Competitive Crucible weapons will become tiered and, as mentioned above, a unique armor set has been added to incentivize more competitive play.
  • Gambit is being upgraded to an Ops category and receiving a rewards refresh.
    • New armor to earn with a unique set bonus.
    • We’re reprising iconic Gambit weapons as tiered gear with new perks to earn.
  • Seasonal events are being retired.
    • A collection of weapon Rewards for Festival of the Lost, The Dawning, Guardian Games, and Solstice can be earned through engrams on a Monument of Triumph vendor.
    • Armor ornament sets previously available for Bright Dust will be available, not only through direct exchange, but also through Bright Engram Focusing (more on that below).
  • Silver & Bright Dust
    • Bright Dust will continue to be an earnable currency through gameplay objectives, and we have expanded the offering of cosmetics that can be acquired with this currency.
    • Silver will continue to be available for players to purchase and exchange for various items in the Eververse.
  • Bright Dust rotation is being changed from weekly to daily, giving players more opportunities to exchange this earned currency for the cosmetics they desire.
  • We’ve added a Focusing system for your Bright Engrams.
    • Using an Engram and some Bright Dust, you can select from an array of Engrams that guarantee the item category result and do not produce duplicates, gradually filling out your collection.
  • The Monument of Triumph update brings an updated rewards pass (what was originally planned for Shadow and Order), featuring a new Exotic Hand Cannon, Armor Ornaments, and more.
  • We have increased the number of cosmetic rewards on the pass as well, including multiple Armor Ornament sets, ghosts, shaders, and more.
    • Yes, we said and more twice – look, we put a lot of extras on this thing.
    • We hope you enjoy it!
  • Starting June 9, players may apply common/uncommon/rare/legendary armor ornaments to their Exotic armors, visible in PvE environments!
  • We are bundling all Destiny 2 content packs into a singular purchase, available on June 9.
    • This includes campaigns, Dungeon Keys, the 30th Anniversary Pack, and more.
  • Individual content packs and expansions will also receive permanent markdowns in June.
  • Sparrow Racing League (SRL) returns as a permanent addition, reopening tracks from the original Destiny experience and adding a new space to race opponents on.
  • We’ve created a new, unique weapon set to earn by competing in races.
  • Armor sets return with a new set bonus, and numerous cosmetics (including horns) will be available to earn.
Katy Barber
Katy Barberhttp://www.kakebytes.com
Editor in Chief. Early access and cozy game connoisseur. Moira main.