Pokémon Trading Card Game Pocket Brings the TCG to Mobile Devices

A brand new Pokémon Trading Card Game app was revealed as part of the Pokémon Presents showcase, bringing the iconic game to new levels.

On top of offering a look ahead to the next Pokémon console game, the Pokémon Company has revealed Pokémon Trading Card Game Pocket. It will give the classic TCG a new twist on mobile platforms, allowing players to collect, trade, and battle opponents entirely within the digital realm. It’s like a new version of the TCG game we got on the Game Boy all those years ago, that fans have been dying to get a revival of!

The beloved Pokémon Trading Card Game (TCG) franchise continues to evolve with the debut of Pokémon Trading Card Game Pocket, a new app that reimagines the experience of collecting Pokémon TCG cards in an innovative digital format.

In Pokémon Trading Card Game Pocket, players will be able to enjoy the thrill of opening booster packs and collecting cards showcasing special visual effects unique to this digital adaptation of the Pokémon TCG. Pokémon Trading Card Game Pocket introduces “immersive cards,” which give players the experience of leaping into the world of the card’s illustration, providing a whole new way to enjoy the Pokémon TCG. Players will be able to open two booster packs every day at no cost, including cards with nostalgic illustrations as well as new cards found only in the app. In addition, players will be able to engage in quick battles featuring streamlined rules based on the classic Pokémon TCG battle system.

Developed in collaboration with Creatures Inc., the creators of the Pokémon TCG, and DeNA Co. Ltd., partners in the development of Pokémon Masters EX, Pokémon Trading Card Game Pocket will launch in 2024 as a free-to-start app for iOS and Android.

Hopefully we won’t have to wait too long into the year to get our hands on Pokémon Trading Card Game Pocket.

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Jordan Maison
Editor-in-Chief: Writer and cartoonist who went to college for post-production, he now applies his love of drawing, movie analysis, filmmaking, video games, and martial arts into writing.