Tag: game devs

Marvel Television Gives Us a Frank New Look at The Punisher: One Last Kill

For those of you who are still reeling at the news that everyone's favorite gun-toting, criminal-killing vigilante wasn't going to be showing up (allegedly) in the latest season of Daredevil: Born Again, worry not! Our high-caliber hunk will not only be appearing in the latest Spider-Man flick, but also has his own full Special Presentation feature. The Punisher: One Last Kill looks to mix a heaping...

Mouse: P.I For Hire Releases Launch Trailer for April Release

There is only a week left until you can get your hands on the highly anticipated Mouse: P.I. For Hire, and today, PlaySide Studios and Fumi Games have released a new trailer that showcases the story, features, and atmosphere of the upcoming game. One of the final looks into the game before its upcoming release. Mouse: P.I. For Hire is a noir detective first-person shooter...

Free Radical Design Returns to Create New TimeSplitters Game

After years of rumors and fervent hopes, a new TimeSplitters game is finally coming from the devs behind the originals. TimeSplitters fans have much...

Looking Back on Star Wars: Republic Commando and LucasArts With Brett Douville

Brett Douville, lead programmer for one of LucasArts most beloved and fondly remembered titles, Star Wars: Republic Commando, was kind enough to chat with me about his experience at LucasArts and dive deep into the heart of what the game work.  Come inside to check out my full interview!

The Fathergamer Interviews: Tom Beardsmore of Coatsink

Welcome to the first episode of The Fathergamer Interviews.  In this episode I had the opportunity to chat with Tom Beardsmore-- the CEO and co-founder of Coatsink. They are a passionate and talented games development team working on games for PC, VR, console and mobile, who have grown into a recognized face in the dev community, (as well as the growing VR industry).

Star Wars: Republic Commando Developer Talks Sequel Plans and Sev’s Fate

Fans have long clamored for a sequel to Star Wars: Republic Commando, especially since the ending left on something of a cliffhanger and one character's fate unresolved.  I got the chance to speak with the game's lead programmer Brett Douville who revealed what WOULD have happened to the character if the sequel had happened.  Come inside to check it out!