Tag: game devs
Brett Douville, lead programmer for one of LucasArts most beloved and fondly remembered titles, Star Wars: Republic Commando, was kind enough to chat with me about his experience at LucasArts and dive deep into the heart of what the game work. Come inside to check out my full interview!
Welcome to the first episode of The Fathergamer Interviews. In this episode I had the opportunity to chat with Tom Beardsmore-- the CEO and co-founder of Coatsink. They are a passionate and talented games development team working on games for PC, VR, console and mobile, who have grown into a recognized face in the dev community, (as well as the growing VR industry).
Fans have long clamored for a sequel to Star Wars: Republic Commando, especially since the ending left on something of a cliffhanger and one character's fate unresolved. I got the chance to speak with the game's lead programmer Brett Douville who revealed what WOULD have happened to the character if the sequel had happened. Come inside to check it out!
With Star Wars Battlefront releasing this month and ushering a new era in Star Wars gaming, I reached out to former LucasArts creative director Haden Blackman to discuss a pair of the biggest releases from before the Disney takeover: The Force Unleashed.
While most of us have been focused on GDC, EA shut down development studio Maxis. While it’s not the TOTAL end of studio (Maxis Emeryville, the studio behind SimCity, Spore and The Sims, received the boot) as Maxis will still be operating in a number of other offices spread out across America, the UK, China, India and Finland, the way in which it was handled is what’s making us the most upset.