Haven Finds a Home at PlayStation Studios

Image courtesy of PlayStation

Just over a year after Sony announced a newly formed studio would be developing a new unnamed PlayStation IP, the publisher has announced it’s been folded into PlayStation Studios.

Haven Studios was formed last March by Jade Raymond, an industry veteran of over 25 years credited with leading development teams at Ubisoft on Assassin’s Creed and as an Executive Producer on Assassin’s Creed II, Watch Dogs and The Mighty Quest for Epic Loot. She is also credited with building Ubisoft Toronto and EA Move Studios.

“We’ve had the privilege of working closely with Haven this past year and have been impressed by the studio’s growth and progress. So now, practically on the anniversary of when we made our partnership official, it’s especially exciting to formally welcome them into the PlayStation family. We can’t wait to see what the future holds for Haven Studios,” Hermen Hulst, head of PlayStation Studios, said.

The new IP under development by Haven remains unnamed, but Raymond described it as an “AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.”

“As a SIE first-party studio, we will have the opportunity to collaborate with some of the world’s most renowned development teams, including studios like Guerrilla, Naughty Dog, Media Molecule, and Insomniac Games, the creators of games that have inspired us as players and developers for years,” Raymond said. “We’re excited to learn from these world-class studios, as well as the exceptional central creative, technology and marketing teams whose expertise will enable us to deliver even better games to players.”

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