Tag: INTERVIEWS

Geek Pick of the Week: Arcade1Up’s Mortal Kombat II Deluxe Cabinet

For our latest Geek Pick of the Week, we're diving back into Arcade1Up's line-up, with their Deluxe model release of Mortal Kombat II. As the Holiday season approaches, we’re bringing back our Geek Pick of the Week. Each week leading up to Christmas, we’ll be highlighting a cool product we’ve found that we feel would be the perfect gift for geeks of all kinds. Use...

PlayStation at 30: 5 Best PlayStation Franchises That Need To Be Revived

Celebrating the 30th anniversary is fun for all PlayStation fans, especially with Sony sending us down a nostalgia trip with the original boot up sound on the PS1. Along with multiple videos celebrating their history and countless games that came about because of PlayStation. While certain franchises like Crash Bandicoot and Spyro started on PlayStation, they are no longer IP owned by Sony, but...

The Stuff Nightmares Are Made Of: Talking About ‘Still Wakes the Deep’ With Composer Jason Graves

Our resident lover of horror games Becky got to speak with the composer of Still Wakes the Deep. Earlier this month I had the opportunity...

A Musical Feast: Talking with Colin Stetson About ‘The Menu’

Earlier this fall I was blessed with the opportunity to speak with composer Colin Stetson about his work on The Menu. Recently, I had the...

Dan Trachtenberg and Jhane Myers Discuss The Importance of Prey Taking Place in the Past | Interview

We recently had the chance to sit down with Director Dan Trachtenberg and Producer Jhane Myers to talk about why Prey HAD to take...

Amber Midthunder Discusses the Native Experience on the Set of Prey | Interview

We recently had the chance to sit down and chat with Amber Midthunder, the star of Prey, all about her experience and training for...

Justina Ireland Discusses The High Republic: Mission to Disaster | Interview

We recently chatted with Justina Ireland about Star Wars: The High Republic - Mission to Disaster, the response to the publishing initiative, and what...

Returning to Keyhouse: Talking with Torin Borrowdale about Season 2 of ‘Locke & Key’

I recently had the opportunity to speak with composer Torin Borrowdale about their work on season 2 of Locke & Key, which released on...

Knights of the Old Republic II Developer Chris Avellone Discusses the Game’s Impact 15 Years Later

Fifteen years after the launch of Knights of the Old Republic II: The Sith Lords; the game still holds a special place in the...

We Interview id Software and ZeniMax Online at Quakecon 2019! | 2nd Opinion Podcast #271

  Thanks for checking out the 2nd Opinion Podcast! On this episode, we have returned from Quakecon 2019 with our impressions of DOOM Eternal and...

Talking StarCraft: Evolution With Author Timothy Zahn (Interview)

Eager StarCraft fans may not have another game on the horizon, but they are getting an incredible new novel next week.  I had the chance to as author Timothy Zahn a few questions about the new book, StarCraft: Evolution, in order to prepare you for next week's release.  

Looking Back on Star Wars: Republic Commando and LucasArts With Brett Douville

Brett Douville, lead programmer for one of LucasArts most beloved and fondly remembered titles, Star Wars: Republic Commando, was kind enough to chat with me about his experience at LucasArts and dive deep into the heart of what the game work.  Come inside to check out my full interview!

The Fathergamer Interviews: Tom Beardsmore of Coatsink

Welcome to the first episode of The Fathergamer Interviews.  In this episode I had the opportunity to chat with Tom Beardsmore-- the CEO and co-founder of Coatsink. They are a passionate and talented games development team working on games for PC, VR, console and mobile, who have grown into a recognized face in the dev community, (as well as the growing VR industry).

Star Wars: Republic Commando Developer Talks Sequel Plans and Sev’s Fate

Fans have long clamored for a sequel to Star Wars: Republic Commando, especially since the ending left on something of a cliffhanger and one character's fate unresolved.  I got the chance to speak with the game's lead programmer Brett Douville who revealed what WOULD have happened to the character if the sequel had happened.  Come inside to check it out!